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33
CHANGELOG.md
33
CHANGELOG.md
@@ -1,33 +0,0 @@
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## 1.4
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* Added window creation backends. GLava automatically uses the appropriate backend, currently `"glx"` and `"glfw"` are available. The GLX window creation code nicely supports transparent windows so that users do not need to use GLFW 3.3 for native transparency, which remains unstable and unreleased.
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* Added a `--backend` (or `-b`) flag that can be used to manually select window creation backends.
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* Fixed alpha blending with `"native"` transparency. GLava now correctly uses premultiplied alpha to provide alpha blending with other X windows, where a compositor is available.
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* Fixed a segmentation fault that occurs with uncommon window managers, see #19
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* Fixed various other issues with alpha blending in shader code.
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## 1.3
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* Added RGBA color parsing for GLSL code and directives (does not work within `#request` directives). The behaviour converts `#3ef708ff` -> `vec4(0.243, 0.967, 0.031, 1.0)`. If the alpha component is omitted, it is assumed to be `1.0`. The parsing occurs during compile time, so it does not incurr any performance penalty.
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* Fixed stray `[DEBUG]` messages that were errornously being printed
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* _Actually_ added support for GLFW 3.1, see issue #13
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* Fixed issue with some WMs not responding to GLava's window types and hints, see #17
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* Fixed alpha blending not working, `radial` and `circle` image quality should be drastically improved on `xroot` and `none` opacity settings.
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* Added `--version` command line flag
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## 1.2
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* Attempted to add support for GLFW 3.1, see issue #13
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* Added configurable solid background color, see #16
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* Fixed issue with excessive file reads from `~/.Xauthority` see #15
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## 1.1
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* Added `circle` module
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* Added anti-aliasing to the `radial` module, written into the shader itself
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* Default configuration values should create more appealing visualizers now
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* Massive performance improvements, see issue #10
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## 1.0
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* All versions of GLava with `1.0` version numbers are older development releases.
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2
Makefile
2
Makefile
@@ -53,7 +53,7 @@ ifeq ($(INSTALL),osx)
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SHADER_DIR = Library/glava
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endif
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LDFLAGS = $(ASAN) -lpulse -lpulse-simple -pthread $(LDFLAGS_GLFW) -ldl -lm -lX11 -lXext $(LDFLAGS_GLX)
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LDFLAGS += $(ASAN) -lpulse -lpulse-simple -pthread $(LDFLAGS_GLFW) -ldl -lm -lX11 -lXext $(LDFLAGS_GLX)
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PYTHON = python
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@@ -1,7 +1,7 @@
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## GLava
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<img align="left" width="200" height="200" src="https://thumbs.gfycat.com/DefiantInformalIndianspinyloach-size_restricted.gif" />
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GLava is an OpenGL audio spectrum visualizer. Its primary use case is for desktop windows or backgrounds. Displayed to the left is the `radial` shader module, and [here is a demonstration video](https://streamable.com/dgpj8). Development is active, and reporting issues is encouranged.
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**GLava** is an OpenGL audio spectrum visualizer. Its primary use case is for desktop windows or backgrounds. Displayed to the left is the `radial` shader module, and [here is a demonstration video](https://streamable.com/dgpj8). Development is active, and reporting issues is encouranged.
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**Compiling** (Or use the [`glava-git` AUR package](https://aur.archlinux.org/packages/glava-git/))**:**
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@@ -31,7 +31,7 @@ You can pass `BUILD=debug` to the makefile for debug builds of both glad and gla
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**Ubuntu/Debian users:** the following command ensures you have all the needed packages and headers to compile GLava:
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```bash
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sudo apt-get install libpulse libpulse-dev libglfw3 libglfw3-dev libxext6 libxext6-dev python make gcc
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sudo apt-get install libpulse0 libpulse-dev libglfw3 libglfw3-dev libglx0 libxext6 libxext-dev python make gcc
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```
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## [Configuration](https://github.com/wacossusca34/glava/wiki)
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6
glava.c
6
glava.c
@@ -18,7 +18,7 @@
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#include "render.h"
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#include "xwin.h"
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#define GLAVA_VERSION "1.4"
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#define GLAVA_VERSION "1.4.1"
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#ifdef GLAD_DEBUG
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#define GLAVA_RELEASE_TYPE_PREFIX "debug, "
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#else
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@@ -199,7 +199,7 @@ int main(int argc, char** argv) {
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bool verbose = false;
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bool copy_mode = false;
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int c, idx, n = 0;
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int c, idx;
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while ((c = getopt_long(argc, argv, opt_str, p_opts, &idx)) != -1) {
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switch (c) {
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case 'v': verbose = true; break;
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@@ -259,7 +259,7 @@ int main(int argc, char** argv) {
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}
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pthread_t thread;
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int thread_id = pthread_create(&thread, NULL, input_pulse, (void*) &audio);
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pthread_create(&thread, NULL, input_pulse, (void*) &audio);
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float lb[r->bufsize_request], rb[r->bufsize_request];
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while (r->alive) {
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@@ -119,7 +119,7 @@ static void set_visible(GLFWwindow* w, bool visible) {
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else glfwHideWindow(w);
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}
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static bool swap_buffers(GLFWwindow* w) {
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static void swap_buffers(GLFWwindow* w) {
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glfwSwapBuffers(w);
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glfwPollEvents();
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}
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22
glx_wcb.c
22
glx_wcb.c
@@ -15,6 +15,7 @@
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#include <X11/Xlib.h>
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#include <X11/extensions/Xrender.h>
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#include <X11/extensions/shape.h>
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#include <X11/Xatom.h>
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#include <glad/glad.h>
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@@ -126,7 +127,7 @@ static void* create_and_bind(const char* name, const char* class,
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if (!fmt || (transparent ? fmt->direct.alphaMask == 0 : fmt->direct.alphaMask != 0))
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continue;
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if (best < 0 || samp_buf && samples > samp) {
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if (best < 0 || (samp_buf && samples > samp)) {
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best = t;
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samp = samples;
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}
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@@ -157,9 +158,11 @@ static void* create_and_bind(const char* name, const char* class,
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fprintf(stderr, "XCreateWindow(): failed\n");
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abort();
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}
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bool desktop = false;
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if (type)
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xwin_settype(&wcb_glx, w, type);
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desktop = xwin_settype(&wcb_glx, w, type);
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for (size_t t = 0; t < states_sz; ++t)
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xwin_addstate(&wcb_glx, w, states[t]);
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@@ -180,6 +183,20 @@ static void* create_and_bind(const char* name, const char* class,
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Atom dwin = XInternAtom(display, "WM_DELETE_WINDOW", false);
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XSetWMProtocols(display, w->w, &dwin, 1);
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// XReparentWindow(display, w->w, DefaultRootWindow(display), 0, 0);
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/* Eliminate the window's effective region */
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if (desktop){
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int ignored;
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if (XShapeQueryExtension(display, &ignored, &ignored)) {
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Region region;
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if ((region = XCreateRegion())) {
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XShapeCombineRegion(display, w->w, ShapeInput, 0, 0, region, ShapeSet);
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XDestroyRegion(region);
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}
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}
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}
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glXCreateContextAttribsARBProc glXCreateContextAttribsARB = NULL;
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glXSwapIntervalEXTProc glXSwapIntervalEXT = NULL;
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@@ -255,7 +272,6 @@ static void get_fbsize(struct glxwin* w, int* d, int* h) {
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}
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static void get_pos(struct glxwin* w, int* x, int* y) {
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XWindowAttributes a;
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Window _ignored;
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XTranslateCoordinates(display, w->w, DefaultRootWindow(display), 0, 0, x, y, &_ignored);
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}
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24
render.c
24
render.c
@@ -326,10 +326,8 @@ static GLuint create_1d_tex() {
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}
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static void update_1d_tex(GLuint tex, size_t w, float* data) {
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float buf[w];
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memcpy(buf, data, w * sizeof(float));
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glBindTexture(GL_TEXTURE_1D, tex);
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glTexImage1D(GL_TEXTURE_1D, 0, GL_R16, w, 0, GL_RED, GL_FLOAT, buf);
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glTexImage1D(GL_TEXTURE_1D, 0, GL_R16, w, 0, GL_RED, GL_FLOAT, data);
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}
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#define BIND_VEC2 0
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@@ -508,7 +506,6 @@ void transform_smooth(struct gl_data* d, void** udaa, void* data) {
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for (int t = 0; t < asz; ++t) {
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float
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db = log(t), /* buffer index on log scale */
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v = b[t], /* value at this position */
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avg = 0; /* adj value averages (weighted) */
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/* Calculate real indexes for sampling at this position, since the
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distance is specified in scalar values */
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@@ -594,7 +591,7 @@ void transform_wrange(struct gl_data* d, void** _, void* data) {
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void transform_window(struct gl_data* d, void** _, void* data) {
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struct gl_sampler_data* s = (struct gl_sampler_data*) data;
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float* b = s->buf, w;
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float* b = s->buf;
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size_t sz = s->sz, t;
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for (t = 0; t < sz; ++t) {
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@@ -767,7 +764,7 @@ struct renderer* rd_new(const char** paths, const char* entry,
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};
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if (!gl->wcb) {
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fprintf(stderr, "Invalid window creation backend selected: '%s'\n", gl->wcb);
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fprintf(stderr, "Invalid window creation backend selected: '%s'\n", backend);
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abort();
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}
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@@ -1361,7 +1358,7 @@ void rd_update(struct renderer* r, float* lb, float* rb, size_t bsz, bool modifi
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for (t = 0; t < gl->stages_sz; ++t) {
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bool needed[64] = { [ 0 ... 63 ] = false }; /* Load flags for each texture position */
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bool load_flags[64] = { [ 0 ... 63 ] = false }; /* Load flags for each texture position */
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/* Current shader program */
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struct gl_sfbo* current = &gl->stages[t];
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@@ -1428,6 +1425,10 @@ void rd_update(struct renderer* r, float* lb, float* rb, size_t bsz, bool modifi
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/* Handle transformations and bindings for 1D samplers */
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void handle_1d_tex(GLuint tex, float* buf, float* ubuf, size_t sz, int offset, bool audio) {
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if (load_flags[offset])
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goto bind_uniform;
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load_flags[offset] = true;
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/* Only apply transformations if the buffers we
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were given are newly copied from PA */
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@@ -1443,6 +1444,7 @@ void rd_update(struct renderer* r, float* lb, float* rb, size_t bsz, bool modifi
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transform types are added) */
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}
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}
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glActiveTexture(GL_TEXTURE0 + offset);
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/* Update texture with our data */
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update_1d_tex(tex, sz, gl->interpolate ? (ubuf ? ubuf : buf) : buf);
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@@ -1526,11 +1528,9 @@ void rd_update(struct renderer* r, float* lb, float* rb, size_t bsz, bool modifi
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tex = sm->tex; /* replace input texture with our processed one */
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}
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if (!needed[offset]) {
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glActiveTexture(GL_TEXTURE0 + offset);
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glBindTexture(GL_TEXTURE_1D, tex);
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needed[offset] = true;
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}
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glActiveTexture(GL_TEXTURE0 + offset);
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glBindTexture(GL_TEXTURE_1D, tex);
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bind_uniform:
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glUniform1i(bind->uniform, offset);
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}
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2
render.h
2
render.h
@@ -31,7 +31,7 @@ struct gl_wcb {
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int x, int y,
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int version_major, int version_minor);
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bool (*should_close) (void* ptr);
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bool (*swap_buffers) (void* ptr);
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void (*swap_buffers) (void* ptr);
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void (*get_pos) (void* ptr, int* x, int* y);
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void (*get_fbsize) (void* ptr, int* w, int* h);
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void (*set_geometry) (void* ptr, int x, int y, int w, int h);
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18
xwin.c
18
xwin.c
@@ -100,9 +100,7 @@ bool xwin_should_render(struct renderer* rd) {
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return ret;
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}
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/* Set window types defined by the EWMH standard, possible values:
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-> "desktop", "dock", "toolbar", "menu", "utility", "splash", "dialog", "normal" */
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static void xwin_changeatom(struct gl_wcb* wcb, void* impl, const char* type,
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static bool xwin_changeatom(struct gl_wcb* wcb, void* impl, const char* type,
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const char* atom, const char* fmt, int mode) {
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Window w = wcb->get_x11_window(impl);
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Display* d = wcb->get_x11_display();
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@@ -116,14 +114,19 @@ static void xwin_changeatom(struct gl_wcb* wcb, void* impl, const char* type,
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default: formatted[t] = c;
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}
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}
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bool ret = !strcmp(type, "DESKTOP");
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char buf[256];
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snprintf(buf, sizeof(buf), fmt, formatted);
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Atom desk = XInternAtom(d, buf, false);
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XChangeProperty(d, w, wtype, XA_ATOM, 32, mode, (unsigned char*) &desk, 1);
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return ret;
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}
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void xwin_settype(struct gl_wcb* wcb, void* impl, const char* type) {
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xwin_changeatom(wcb, impl, type, "_NET_WM_WINDOW_TYPE", "_NET_WM_WINDOW_TYPE_%s", PropModeReplace);
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/* Set window types defined by the EWMH standard, possible values:
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-> "desktop", "dock", "toolbar", "menu", "utility", "splash", "dialog", "normal" */
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bool xwin_settype(struct gl_wcb* wcb, void* impl, const char* type) {
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return xwin_changeatom(wcb, impl, type, "_NET_WM_WINDOW_TYPE",
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"_NET_WM_WINDOW_TYPE_%s", PropModeReplace);
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}
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void xwin_addstate(struct gl_wcb* wcb, void* impl, const char* state) {
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@@ -160,14 +163,13 @@ unsigned int xwin_copyglbg(struct renderer* rd, unsigned int tex) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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bool use_shm = true;
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int x, y, w, h;
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rd_get_wcb(rd)->get_fbsize(rd_get_impl_window(rd), &w, &h);
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rd_get_wcb(rd)->get_pos(rd_get_impl_window(rd), &x, &y);
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XColor c;
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Display* d = rd_get_wcb(rd)->get_x11_display();
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Drawable src = get_drawable(d, find_desktop(rd));
|
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bool use_shm = XShmQueryExtension(d);
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/* Obtain section of root pixmap */
|
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@@ -191,7 +193,7 @@ unsigned int xwin_copyglbg(struct renderer* rd, unsigned int tex) {
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XShmGetImage(d, src, image, x, y, AllPlanes);
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} else {
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image = XGetImage(d, src, x, y, (unsigned int) w, (unsigned int) h,
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ZPixmap, AllPlanes);
|
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AllPlanes, ZPixmap);
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}
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||||
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/* Try to convert pixel bit depth to OpenGL storage format. The following formats\
|
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||||
2
xwin.h
2
xwin.h
@@ -1,5 +1,5 @@
|
||||
|
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bool xwin_should_render(struct renderer* rd);
|
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void xwin_settype(struct gl_wcb* wcb, void* impl, const char* type);
|
||||
bool xwin_settype(struct gl_wcb* wcb, void* impl, const char* type);
|
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void xwin_addstate(struct gl_wcb* wcb, void* impl, const char* state);
|
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unsigned int xwin_copyglbg(struct renderer* rd, unsigned int texture);
|
||||
|
||||
Reference in New Issue
Block a user