Removed changelog in favour of GitHub releases
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CHANGELOG.md
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CHANGELOG.md
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## 1.4
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* Added window creation backends. GLava automatically uses the appropriate backend, currently `"glx"` and `"glfw"` are available. The GLX window creation code nicely supports transparent windows so that users do not need to use GLFW 3.3 for native transparency, which remains unstable and unreleased.
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* Added a `--backend` (or `-b`) flag that can be used to manually select window creation backends.
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* Fixed alpha blending with `"native"` transparency. GLava now correctly uses premultiplied alpha to provide alpha blending with other X windows, where a compositor is available.
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* Fixed a segmentation fault that occurs with uncommon window managers, see #19
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* Fixed various other issues with alpha blending in shader code.
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## 1.3
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* Added RGBA color parsing for GLSL code and directives (does not work within `#request` directives). The behaviour converts `#3ef708ff` -> `vec4(0.243, 0.967, 0.031, 1.0)`. If the alpha component is omitted, it is assumed to be `1.0`. The parsing occurs during compile time, so it does not incurr any performance penalty.
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* Fixed stray `[DEBUG]` messages that were errornously being printed
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* _Actually_ added support for GLFW 3.1, see issue #13
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* Fixed issue with some WMs not responding to GLava's window types and hints, see #17
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* Fixed alpha blending not working, `radial` and `circle` image quality should be drastically improved on `xroot` and `none` opacity settings.
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* Added `--version` command line flag
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## 1.2
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* Attempted to add support for GLFW 3.1, see issue #13
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* Added configurable solid background color, see #16
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* Fixed issue with excessive file reads from `~/.Xauthority` see #15
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## 1.1
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* Added `circle` module
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* Added anti-aliasing to the `radial` module, written into the shader itself
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* Default configuration values should create more appealing visualizers now
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* Massive performance improvements, see issue #10
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## 1.0
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* All versions of GLava with `1.0` version numbers are older development releases.
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