added rest of previous commit
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@@ -20,3 +20,4 @@
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#define INVERT 0
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/* Smoothing factor, in normalized width */
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#define SMOOTH 0.025
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@@ -22,13 +22,3 @@
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#define OUTLINE vec4(0.15, 0.15, 0.15, 1)
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/* 1 to invert (vertically), 0 otherwise */
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#define INVERT 0
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/* How many frames to queue and run through the average function */
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#request setavgframes 6
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/* Whether to window frames ran through the average function (new & old frames
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are weighted less). This massively helps smoothing out spikes in the animation */
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#request setavgwindow true
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/* Gravity step, higher values means faster drops. The step is applied in a rate
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independant method like so:
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val -= (gravitystep) * (seconds per update) */
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#request setgravitystep 5.2
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@@ -23,13 +23,3 @@
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#define INVERT 0
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/* Smoothing factor, in normalized width */
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#define SMOOTH 0.025
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/* How many frames to queue and run through the average function */
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#request setavgframes 6
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/* Whether to window frames ran through the average function (new & old frames
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are weighted less). This massively helps smoothing out spikes in the animation */
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#request setavgwindow true
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/* Gravity step, higher values means faster drops. The step is applied in a rate
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independant method like so:
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val -= (gravitystep) * (seconds per update) */
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#request setgravitystep 5.2
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