Moved some smoothing options into smooth_parameters.glsl instead of residing in module configs

This commit is contained in:
Jarcode
2018-01-12 17:15:33 -08:00
parent 15ffe975cc
commit cefd0f0672
2 changed files with 2 additions and 12 deletions

View File

@@ -672,9 +672,9 @@ struct renderer* rd_new(const char** paths, const char* entry, const char* force
.ur = 1.0F,
.print_fps = true,
.bufscale = 1,
.avg_frames = 4,
.avg_frames = 6,
.avg_window = true,
.gravity_step = 0.1,
.gravity_step = 4.2,
.interpolate = true,
.force_geometry = false,
.smooth_distance = 0.01,

View File

@@ -20,13 +20,3 @@
#define INVERT 0
/* Smoothing factor, in normalized width */
#define SMOOTH 0.025
/* How many frames to queue and run through the average function */
#request setavgframes 6
/* Whether to window frames ran through the average function (new & old frames
are weighted less). This massively helps smoothing out spikes in the animation */
#request setavgwindow true
/* Gravity step, higher values means faster drops. The step is applied in a rate
independant method like so:
val -= (gravitystep) * (seconds per update) */
#request setgravitystep 4.2