Add generic 1D texture map pass

This commit is contained in:
Jarcode
2019-09-11 15:25:32 -07:00
parent c4b348cf8b
commit 0d48dd059c

View File

@@ -0,0 +1,9 @@
uniform sampler1D tex;
out vec4 fragment;
in vec4 gl_FragCoord;
/* 1D texture mapping */
void main() {
fragment.r = texelFetch(tex, int(gl_FragCoord.x), 0).r;
}