diff --git a/shaders/glava/util/pass.frag b/shaders/glava/util/pass.frag new file mode 100644 index 0000000..c0b8d48 --- /dev/null +++ b/shaders/glava/util/pass.frag @@ -0,0 +1,9 @@ +uniform sampler1D tex; + +out vec4 fragment; +in vec4 gl_FragCoord; + +/* 1D texture mapping */ +void main() { + fragment.r = texelFetch(tex, int(gl_FragCoord.x), 0).r; +}