From 0d48dd059ca0d45d6d998d06dd2b4f0fe68ca29e Mon Sep 17 00:00:00 2001 From: Jarcode Date: Wed, 11 Sep 2019 15:25:32 -0700 Subject: [PATCH] Add generic 1D texture map pass --- shaders/glava/util/pass.frag | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 shaders/glava/util/pass.frag diff --git a/shaders/glava/util/pass.frag b/shaders/glava/util/pass.frag new file mode 100644 index 0000000..c0b8d48 --- /dev/null +++ b/shaders/glava/util/pass.frag @@ -0,0 +1,9 @@ +uniform sampler1D tex; + +out vec4 fragment; +in vec4 gl_FragCoord; + +/* 1D texture mapping */ +void main() { + fragment.r = texelFetch(tex, int(gl_FragCoord.x), 0).r; +}