added fft scaling requests to smoothing_parameters.glsl
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@@ -1,5 +1,6 @@
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/* Settings for smoothing functions commonly used to display FFT output */
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/* Settings for smoothing functions and transformations commonly
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used to display FFT output */
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/* The type of formula to use for weighting values when smoothing.
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Possible values:
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@@ -28,3 +29,19 @@
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Higher values cause more of the bass frequencies to be skipped when
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scaling. */
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#request setfftcutoff 0.3
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/* How many frames to queue and run through the average function.
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Increasing this value will create latency between the audio and the
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animation, but will make for much smoother results. */
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#request setavgframes 6
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/* Whether to window frames ran through the average function (new & old
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frames are weighted less). This massively helps smoothing out
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spontaneous values in the animation. */
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#request setavgwindow true
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/* Gravity step, higher values means faster drops. The step is applied
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in a rate independant method like so:
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val -= (gravitystep) * (seconds per update) */
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#request setgravitystep 4.2
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