Fixed attached base frequencies in 'bars'
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@@ -49,13 +49,15 @@ void main() {
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#else
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float d = AREA_HEIGHT - AREA_Y;
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#endif
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float nbars = floor((AREA_WIDTH * 0.5F) / float(BAR_WIDTH + BAR_GAP)) * 2;
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float section = BAR_WIDTH + BAR_GAP; /* size of section for each bar (including gap) */
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float center = section / 2.0F; /* half section, distance to center */
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float m = abs(mod(dx, section)); /* position in section */
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float md = m - center; /* position in section from center line */
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float nbars = floor((AREA_WIDTH * 0.5F) / section) * 2;
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float p, s;
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if (md < ceil(float(BAR_WIDTH) / 2) && md >= -floor(float(BAR_WIDTH) / 2)) { /* if not in gap */
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float p = int(dx / section) / float(nbars / 2); /* position, (-1.0F, 1.0F)) */
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s = dx / section;
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p = (sign(s) == 1.0 ? ceil(s) : floor(s)) / float(nbars / 2); /* position, (-1.0F, 1.0F)) */
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p += sign(p) * ((0.5F + center) / AREA_WIDTH); /* index center of bar position */
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/* Apply smooth function and index texture */
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#define smooth_f(tex, p) smooth_audio(tex, audio_sz, p)
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@@ -66,7 +68,7 @@ void main() {
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return;
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}
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/* handle user options and store result of indexing in 'v' */
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if (p >= 0.0F) {
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if (p > 0.0F) {
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#if DIRECTION == 1
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p = 1.0F - p;
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#endif
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