Change build system to meson

This commit is contained in:
Robin Broda
2019-04-04 00:48:06 +02:00
parent c766c574a6
commit 6e60bcc698
53 changed files with 128 additions and 136 deletions

4
.gitignore vendored
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@@ -1,3 +1 @@
*.o
build_state
glava
build/

136
Makefile
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@@ -1,133 +1,11 @@
SHELL := /bin/bash
.SHELLFLAGS = -O extglob -c
.PHONY: all install clean
src = $(wildcard *.c)
obj = $(src:.c=.o)
all:
meson build
ninja -C build
# Build type parameter
ifeq ($(BUILD),debug)
CFLAGS_BUILD = -O0 -ggdb -Wall -DGLAVA_DEBUG
GLAD_GEN = c-debug
STRIP_CMD = $(info Skipping `strip` for debug builds)
else
CFLAGS_BUILD = -O2 -Wstringop-overflow=0
GLAD_GEN = c
STRIP_CMD = strip --strip-all glava
endif
# Detect OS if not specified (OSX, Linux, BSD are supported)
ifndef INSTALL
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Darwin)
INSTALL = osx
else
INSTALL = unix
endif
endif
ifndef EXECDIR
EXECDIR = /usr/bin/
endif
# Install type parameter
ifeq ($(INSTALL),standalone)
CFLAGS_INSTALL = -DGLAVA_STANDALONE
endif
ifeq ($(INSTALL),unix)
CFLAGS_INSTALL = -DGLAVA_UNIX
ifndef SHADERDIR
ifdef XDG_CONFIG_DIRS
SHADERDIR = /$(firstword $(subst :, ,$(XDG_CONFIG_DIRS)))/glava/
ifeq ($(wildcard $(SHADERDIR)/..),)
SHADERDIR = /etc/xdg/glava/
endif
else
SHADERDIR = /etc/xdg/glava/
endif
endif
endif
ifdef ENABLE_GLFW
CFLAGS_GLFW = -DGLAVA_GLFW
LDFLAGS_GLFW = -lglfw
endif
ifndef DISABLE_GLX
CFLAGS_GLX = -DGLAVA_GLX
LDFLAGS_GLX = -lXrender
endif
ifeq ($(INSTALL),osx)
CFLAGS_INSTALL = -DGLAVA_OSX
ifndef SHADERDIR
SHADERDIR = /Library/glava
endif
endif
LDFLAGS += $(ASAN) -lpulse -lpulse-simple -pthread $(LDFLAGS_GLFW) -ldl -lm -lX11 -lXext $(LDFLAGS_GLX)
PYTHON = python
GLAVA_VERSION = \"$(shell git describe --tags 2>/dev/null)\"
ifeq ($(GLAVA_VERSION),\"\")
GLAVA_VERSION = \"unknown\"
endif
ifdef DESTDIR
DESTDIR += /
endif
GLAD_INSTALL_DIR = glad
GLAD_SRCFILE = glad.c
GLAD_ARGS = --generator=$(GLAD_GEN) --extensions=GL_EXT_framebuffer_multisample,GL_EXT_texture_filter_anisotropic
CFLAGS_COMMON = -DGLAVA_VERSION="$(GLAVA_VERSION)" -DSHADER_INSTALL_PATH="\"$(SHADERDIR)\""
CFLAGS_USE = $(CFLAGS_COMMON) $(CFLAGS_GLX) $(CFLAGS_GLFW) $(CFLAGS_BUILD) $(CFLAGS_INSTALL) $(CFLAGS)
# Store relevant variables that may change depending on the environment or user input
STATE = $(BUILD),$(INSTALL),$(PREFIX),$(ENABLE_GLFW),$(DISABLE_GLX),$(PYTHON),$(CC),$(CFLAGS_USE)
# Only update the file if the contents changed, `make` just looks at the timestamp
$(shell if [[ ! -e build_state ]]; then touch build_state; fi)
$(shell if [ '$(STATE)' != "`cat build_state`" ]; then echo '$(STATE)' > build_state; fi)
all: glava
%.o: %.c build_state
@$(CC) $(CFLAGS_USE) -o $@ -c $(firstword $<)
@echo "CC $@"
glava: $(obj)
@$(CC) -o glava $(obj) $(LDFLAGS)
@echo "CC glava"
$(STRIP_CMD)
.PHONY: glad
glad: build_state
@cd $(GLAD_INSTALL_DIR) && $(PYTHON) -m glad $(GLAD_ARGS) --local-files --out-path=.
@cp glad/*.h .
@cp glad/glad.c .
# Empty build state goal, used to force some of the above rules to re-run if `build_state` was updated
build_state: ;
.PHONY: clean
clean:
rm -f $(obj) glava glad.o build_state
EXECTARGET = $(shell readlink -m "$(DESTDIR)$(EXECDIR)/glava")
SHADERTARGET = $(shell readlink -m "$(DESTDIR)$(SHADERDIR)")
.PHONY: install
install:
install -Dm755 glava $(EXECTARGET)
install -d $(SHADERTARGET)
cp -Rv shaders/!(test|test_rc.glsl) $(SHADERTARGET)
.PHONY: uninstall
uninstall:
rm $(EXECTARGET)
rm -rf $(SHADERTARGET)
cd build && meson install
clean:
rm -rf build

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@@ -8,12 +8,16 @@
```bash
$ git clone https://github.com/wacossusca34/glava
$ cd glava
$ CFLAGS="-march=native" make
$ sudo make install
$ CFLAGS="-march=native" meson build
$ ninja -C build
$ cd build
$ sudo meson install
$ glava
```
You can pass `BUILD=debug` to the makefile for debug builds of both glad and glava, and you can manually specify install targets with `INSTALL=...`, possible arguments are `unix` for FHS compliant Linux and BSD distros, `osx` for Mac OSX, and `standalone` which allows you to run GLava in the build directory.
You can run `meson configure` in the project directory to get a list of available compile-time configuration options.
You can pass `-DDEBUG` to meson for debug builds of both glad (only with `-Dglad`) and glava, `-Dstandalone` allows you to run GLava in the build directory.
**Requirements:**
@@ -23,6 +27,7 @@ You can pass `BUILD=debug` to the makefile for debug builds of both glad and gla
**Additional compile time requirements:**
- Meson
- GCC (this program uses GNU C features)
**Optional requirements:**
@@ -31,7 +36,7 @@ You can pass `BUILD=debug` to the makefile for debug builds of both glad and gla
**Ubuntu/Debian users:** the following command ensures you have all the needed packages and headers to compile GLava:
```bash
sudo apt-get install libpulse0 libpulse-dev libxext6 libxext-dev libxrender-dev libxcomposite-dev make gcc
sudo apt-get install libpulse0 libpulse-dev libxext6 libxext-dev libxrender-dev libxcomposite-dev meson gcc
```
## Installation

10
glad_generate.sh Executable file
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@@ -0,0 +1,10 @@
#!/usr/bin/env bash
set -e
GLAD_GEN="${1:-c}"
pushd glad
python -m glad --generator=${GLAD_GEN} --extensions=GL_EXT_framebuffer_multisample,GL_EXT_texture_filter_anisotropic --local-files --out-path=.
popd
cp glad/*.h glava/
cp glad/glad.c glava/

96
meson.build Normal file
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@@ -0,0 +1,96 @@
project(
'glava',
'c',
version: run_command('git', 'describe', '--tags').stdout().strip()
)
cc = meson.get_compiler('c')
if get_option('buildtype').startswith('debug')
add_project_arguments(
'-O0',
'-ggdb',
'-Wall',
'-DGLAVA_DEBUG',
language: 'c'
)
if get_option('glad')
run_command('./glad_generate.sh', 'c-debug')
endif
else
add_project_arguments(
'-O2',
'-Wstringpop-overflow=0',
language: 'c'
)
if get_option('glad')
run_command('./glad_generate.sh')
endif
endif
glava_dependencies = [
dependency('threads'),
cc.find_library('pulse'),
cc.find_library('pulse-simple'),
cc.find_library('dl'),
cc.find_library('m'),
cc.find_library('X11'),
cc.find_library('Xext')
]
glava_version = meson.project_version()
if glava_version == ''
glava_version = 'unknown'
endif
shaderdir = get_option('shaderdir')
if host_machine.system() == 'linux'
add_project_arguments(
'-DGLAVA_UNIX',
language: 'c'
)
endif
if host_machine.system() == 'darwin'
add_project_arguments(
'-DGLAVA_OSX',
language: 'c'
)
shaderdir = '/Library/glava/'
endif
if get_option('enable_glfw')
add_project_arguments(
'-DGLAVA_GLFW',
language: 'c'
)
glava_dependencies += dependency('glfw')
endif
if not get_option('disable_glx')
add_project_arguments(
'-DGLAVA_GLX',
language: 'c'
)
glava_dependencies += cc.find_library('Xrender')
endif
if get_option('standalone')
add_project_arguments(
'-DGLAVA_STANDALONE',
language: 'c')
endif
add_project_arguments(
'-DGLAVA_VERSION="'+glava_version+'"',
'-DSHADER_INSTALL_PATH="'+get_option('shaderdir')+'"',
language: 'c'
)
executable(
'glava',
sources: run_command('find', 'glava', '-type', 'f', '-name', '*.c', '-print').stdout().strip().split('\n'),
dependencies: glava_dependencies,
install: true
)
install_subdir('shaders/glava', install_dir: shaderdir+'/../')

5
meson_options.txt Normal file
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@@ -0,0 +1,5 @@
option('shaderdir', type: 'string', value: '/etc/xdg/glava/', description: 'Default shader directory')
option('enable_glfw', type: 'boolean', value: false, description: 'Enable GLFW backend')
option('disable_glx', type: 'boolean', value: false, description: 'Disable GLX')
option('standalone', type: 'boolean', value: false, description: 'OS-independent build')
option('glad', type: 'boolean', value: false, description: 'Regenerate GLAD')