Merge branch 'master' into unstable
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12
CHANGELOG.md
12
CHANGELOG.md
@@ -1,7 +1,17 @@
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## 1.3
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* Added RGBA color parsing for GLSL code and directives (does not work within `#request` directives). The behaviour converts `#3ef708ff` -> `vec4(0.243, 0.967, 0.031, 1.0)`. If the alpha component is omitted, it is assumed to be `1.0`. The parsing occurs during compile time, so it does not incurr any performance penalty.
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* Fixed stray `[DEBUG]` messages that were errornously being printed
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* _Actually_ added support for GLFW 3.1, see issue #13
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* Fixed issue with some WMs not responding to GLava's window types and hints, see #17
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* Fixed alpha blending not working, `radial` and `circle` image quality should be drastically improved on `xroot` and `none` opacity settings.
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* Added `--version` command line flag
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## 1.2
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* Added support for GLFW 3.1, see issue #13
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* Attempted to add support for GLFW 3.1, see issue #13
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* Added configurable solid background color, see #16
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* Fixed issue with excessive file reads from `~/.Xauthority` see #15
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@@ -28,6 +28,11 @@ You can pass `BUILD=debug` to the makefile for debug builds of both glad and gla
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- python (required to generate bindings with glad)
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- GCC (this program uses GNU C features)
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**Ubuntu/Debian users:** the following command ensures you have all the needed packages and headers to compile and run GLava:
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```bash
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sudo apt-get install libpulse libpulse-dev libglfw3 libglfw3-dev libxext6 libxext6-dev python make gcc
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```
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## [Configuration](https://github.com/wacossusca34/glava/wiki)
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GLava will start by looking for an entry point in the user configuration folder (`~/.config/glava/rc.glsl`\*), and will fall back to loading from the shader installation folder (`/etc/xdg/glava`\*). The entry point will specify a module to load and should set global configuration variables. Configuration for specific modules can be done in their respective `.glsl` files, which the module itself will include.
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2
render.c
2
render.c
@@ -826,7 +826,7 @@ struct renderer* rd_new(const char** paths, const char* entry, const char* force
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WINDOW_HINT("setfloating", GLFW_FLOATING),
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WINDOW_HINT("setdecorated", GLFW_DECORATED),
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WINDOW_HINT("setfocused", GLFW_FOCUSED),
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#if GLFW_VERSION_MAJOR == 3 && GLFW_VERSION_MINOR <= 1
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#ifdef GLFW_MAXIMIZED
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WINDOW_HINT("setmaximized", GLFW_MAXIMIZED),
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#else
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STUB("setmaximized", "b"),
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