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# Tap Dance: A single key can do 3, 5, or 100 different things
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# Tap Dance: A Single Key Can Do 3, 5, or 100 Different Things
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<!-- FIXME: Break this up into multiple sections -->
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@@ -78,7 +78,7 @@ enum {
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X_TAP_DANCE
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};
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```
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### Example 1: Send `:` on single tap, `;` on double tap
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### Example 1: Send `:` on Single Tap, `;` on Double Tap
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```c
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void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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@@ -103,7 +103,7 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
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};
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```
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### Example 2: Send "Safety Dance!" after 100 taps
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### Example 2: Send "Safety Dance!" After 100 Taps
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```c
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void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 100) {
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@@ -117,7 +117,7 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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};
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```
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### Example 3: Turn LED lights on then off, one at a time
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### Example 3: Turn LED Lights On Then Off, One at a Time
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```c
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// on each tap, light up one led, from right to left
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