Files
glava/shaders/wave/1.frag
2017-11-25 22:00:49 -08:00

25 lines
729 B
GLSL

layout(pixel_center_integer) in vec4 gl_FragCoord;
#request uniform "screen" screen
uniform ivec2 screen; /* screen dimensions */
#request uniform "audio_l" audio_l
#request transform audio_l "window"
#request transform audio_l "wrange"
uniform sampler1D audio_l;
out vec4 fragment;
#include "settings.glsl"
void main() {
float os = ((texture(audio_l, gl_FragCoord.x / screen.x).r - 0.5) * AMPLIFY) + 0.5f;
float s = (os + (screen.y * 0.5f) - 0.5f); /* center to screen coords */
if (abs(s - gl_FragCoord.y) < clamp(abs(s - (screen.y * 0.5)) * 6, MIN_THICKNESS, MAX_THICKNESS)) {
fragment = BASE_COLOR + (abs((screen.y * 0.5f) - s) * 0.02);
} else {
fragment = vec4(0, 0, 0, 0);
}
}