Files
glava/shaders/util/smooth_pass.frag

17 lines
273 B
GLSL

uniform sampler1D tex;
uniform int sz;
uniform int w;
out vec4 fragment;
in vec4 gl_FragCoord;
#undef PRE_SMOOTHED_AUDIO
#define PRE_SMOOTHED_AUDIO 0
#include ":util/smooth.glsl"
void main() {
fragment = vec4(smooth_audio(tex, sz, gl_FragCoord.x / w), 0, 0, 0);
}