33 lines
1.2 KiB
GLSL
33 lines
1.2 KiB
GLSL
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/* center line thickness (pixels) */
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#define C_LINE 1
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/* width (in pixels) of each bar */
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#define BAR_WIDTH 4
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/* width (in pixels) of each bar gap */
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#define BAR_GAP 2
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/* outline color */
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#define BAR_OUTLINE vec4(0.15, 0.15, 0.15, 1)
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/* outline width (in pixels, set to 0 to disable outline drawing) */
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#define BAR_OUTLINE_WIDTH 0
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/* Amplify magnitude of the results each bar displays */
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#define AMPLIFY 300
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/* Bar color */
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#define COLOR (vec4(0.2, 0.4, 0.7, 1) * ((d / 60) + 1))
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/* Direction that the bars are facing, 0 for inward, 1 for outward */
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#define DIRECTION 0
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/* Whether to switch left/right audio buffers */
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#define INVERT 0
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/* Smoothing factor, in normalized width */
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#define SMOOTH 0.025
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/* How many frames to queue and run through the average function */
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#request setavgframes 6
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/* Whether to window frames ran through the average function (new & old frames
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are weighted less). This massively helps smoothing out spikes in the animation */
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#request setavgwindow true
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/* Gravity step, higher values means faster drops. The step is applied in a rate
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independant method like so:
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val -= (gravitystep) * (seconds per update) */
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#request setgravitystep 4.2
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