Files
glava/shaders/test/2.frag
2019-03-12 16:18:46 -07:00

13 lines
314 B
GLSL

/* Pass the initial results to a dummy shader to assert that linking works correctly */
in vec4 gl_FragCoord;
#request uniform "prev" tex
uniform sampler2D tex; /* screen texture */
out vec4 fragment; /* output */
void main() {
fragment = texelFetch(tex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0);
}