src = $(wildcard *.c) obj = $(src:.c=.o) # Build type parameter ifeq ($(BUILD),debug) CFLAGS_BUILD = -O0 -ggdb -Wall #-fsanitize=address -fno-omit-frame-pointer -fno-optimize-sibling-calls GLAD_GEN = c-debug STRIP_CMD = $(info Skipping `strip` for debug builds) # ASAN = -lasan else CFLAGS_BUILD = -O2 -march=native -Wstringop-overflow=0 GLAD_GEN = c STRIP_CMD = strip --strip-all glava endif # Detect OS if not specified (OSX, Linux, BSD are supported) ifndef INSTALL UNAME_S := $(shell uname -s) ifeq ($(UNAME_S),Darwin) INSTALL = osx else INSTALL = unix endif endif # Install type parameter ifeq ($(INSTALL),standalone) CFLAGS_INSTALL = -DGLAVA_STANDALONE endif ifeq ($(INSTALL),unix) CFLAGS_INSTALL = -DGLAVA_UNIX ifdef XDG_CONFIG_DIRS SHADER_DIR = $(firstword $(subst :, ,$(XDG_CONFIG_DIRS)))/glava else SHADER_DIR = etc/xdg/glava endif endif ifdef ENABLE_GLFW CFLAGS_GLFW = -DGLAVA_GLFW LDFLAGS_GLFW = -lglfw endif ifndef DISABLE_GLX CFLAGS_GLX = -DGLAVA_GLX LDFLAGS_GLX = -lXrender endif ifeq ($(INSTALL),osx) CFLAGS_INSTALL = -DGLAVA_OSX SHADER_DIR = Library/glava endif LDFLAGS += $(ASAN) -lpulse -lpulse-simple -pthread $(LDFLAGS_GLFW) -ldl -lm -lX11 -lXext $(LDFLAGS_GLX) PYTHON = python GLAVA_VERSION = \"$(shell git describe --tags 2>/dev/null)\" ifeq ($(GLAVA_VERSION),\"\") GLAVA_VERSION = \"unknown\" endif GLAD_INSTALL_DIR = glad GLAD_SRCFILE = ./glad/src/glad.c GLAD_ARGS = --generator=$(GLAD_GEN) --extensions=GL_EXT_framebuffer_multisample,GL_EXT_texture_filter_anisotropic CFLAGS_COMMON = -I glad/include -DGLAVA_VERSION="$(GLAVA_VERSION)" CFLAGS_USE = $(CFLAGS_COMMON) $(CFLAGS_GLX) $(CFLAGS_GLFW) $(CFLAGS_BUILD) $(CFLAGS_INSTALL) $(CFLAGS) # Store relevant variables that may change depending on the environment or user input STATE = $(BUILD),$(INSTALL),$(ENABLE_GLFW),$(DISABLE_GLX),$(PYTHON),$(CC),$(CFLAGS_USE) # Only update the file if the contents changed, `make` just looks at the timestamp $(shell if [[ ! -e build_state ]]; then touch build_state; fi) $(shell if [ '$(STATE)' != "`cat build_state`" ]; then echo '$(STATE)' > build_state; fi) all: glava %.o: %.c glad.o build_state $(CC) $(CFLAGS_USE) -o $@ -c $(firstword $<) glava: $(obj) $(CC) -o glava $(obj) glad.o $(LDFLAGS) $(STRIP_CMD) glad.o: build_state cd $(GLAD_INSTALL_DIR) && $(PYTHON) -m glad $(GLAD_ARGS) --out-path=. $(CC) $(CFLAGS_USE) -o glad.o $(GLAD_SRCFILE) -c # Empty build state goal, used to force some of the above rules to re-run if `build_state` was updated build_state: ; .PHONY: clean clean: rm -f $(obj) glava glad.o build_state .PHONY: install install: install -Dm755 glava "$(DESTDIR)/usr/bin/glava" install -d "$(DESTDIR)/$(SHADER_DIR)" cp -Rv shaders/* "$(DESTDIR)/$(SHADER_DIR)" .PHONY: uninstall uninstall: rm /usr/bin/glava rm -rf $(SHADER_DIR)/glava