#define XWIN_ALL_DESKTOPS 0xFFFFFFFF bool xwin_should_render(struct renderer* rd); bool xwin_settype(struct gl_wcb* wcb, void* impl, const char* type); void xwin_setdesktop(struct gl_wcb* wcb, void* impl, unsigned long desktop); void xwin_addstate(struct gl_wcb* wcb, void* impl, const char* state); unsigned int xwin_copyglbg(struct renderer* rd, unsigned int texture);