src = $(wildcard *.c) obj = $(src:.c=.o) # Build type parameter ifeq ($(BUILD),debug) CFLAGS_BUILD = -O0 -ggdb -Wall -DGLAVA_DEBUG GLAD_GEN = c-debug STRIP_CMD = $(info Skipping `strip` for debug builds) else CFLAGS_BUILD = -O2 -Wstringop-overflow=0 GLAD_GEN = c STRIP_CMD = strip --strip-all glava endif # Detect OS if not specified (OSX, Linux, BSD are supported) ifndef INSTALL UNAME_S := $(shell uname -s) ifeq ($(UNAME_S),Darwin) INSTALL = osx else INSTALL = unix endif endif ifndef EXECDIR EXECDIR = /usr/bin/ endif # Install type parameter ifeq ($(INSTALL),standalone) CFLAGS_INSTALL = -DGLAVA_STANDALONE endif ifeq ($(INSTALL),unix) CFLAGS_INSTALL = -DGLAVA_UNIX ifndef SHADERDIR ifdef XDG_CONFIG_DIRS SHADERDIR = /$(firstword $(subst :, ,$(XDG_CONFIG_DIRS)))/glava/ ifeq ($(wildcard $(SHADERDIR)/..),) SHADERDIR = /etc/xdg/glava/ endif else SHADERDIR = /etc/xdg/glava/ endif endif endif ifdef ENABLE_GLFW CFLAGS_GLFW = -DGLAVA_GLFW LDFLAGS_GLFW = -lglfw endif ifndef DISABLE_GLX CFLAGS_GLX = -DGLAVA_GLX LDFLAGS_GLX = -lXrender endif ifeq ($(INSTALL),osx) CFLAGS_INSTALL = -DGLAVA_OSX ifndef SHADERDIR SHADERDIR = /Library/glava endif endif LDFLAGS += $(ASAN) -lpulse -lpulse-simple -pthread $(LDFLAGS_GLFW) -ldl -lm -lX11 -lXext $(LDFLAGS_GLX) PYTHON = python GLAVA_VERSION = \"$(shell git describe --tags 2>/dev/null)\" ifeq ($(GLAVA_VERSION),\"\") GLAVA_VERSION = \"unknown\" endif ifdef DESTDIR DESTDIR += / endif GLAD_INSTALL_DIR = glad GLAD_SRCFILE = glad.c GLAD_ARGS = --generator=$(GLAD_GEN) --extensions=GL_EXT_framebuffer_multisample,GL_EXT_texture_filter_anisotropic CFLAGS_COMMON = -DGLAVA_VERSION="$(GLAVA_VERSION)" -DSHADER_INSTALL_PATH="\"$(SHADERDIR)\"" CFLAGS_USE = $(CFLAGS_COMMON) $(CFLAGS_GLX) $(CFLAGS_GLFW) $(CFLAGS_BUILD) $(CFLAGS_INSTALL) $(CFLAGS) # Store relevant variables that may change depending on the environment or user input STATE = $(BUILD),$(INSTALL),$(PREFIX),$(ENABLE_GLFW),$(DISABLE_GLX),$(PYTHON),$(CC),$(CFLAGS_USE) # Only update the file if the contents changed, `make` just looks at the timestamp $(shell if [[ ! -e build_state ]]; then touch build_state; fi) $(shell if [ '$(STATE)' != "`cat build_state`" ]; then echo '$(STATE)' > build_state; fi) all: glava %.o: %.c build_state @$(CC) $(CFLAGS_USE) -o $@ -c $(firstword $<) @echo "CC $@" glava: $(obj) @$(CC) -o glava $(obj) $(LDFLAGS) @echo "CC glava" $(STRIP_CMD) .PHONY: glad glad: build_state @cd $(GLAD_INSTALL_DIR) && $(PYTHON) -m glad $(GLAD_ARGS) --local-files --out-path=. @cp glad/*.h . @cp glad/glad.c . # Empty build state goal, used to force some of the above rules to re-run if `build_state` was updated build_state: ; .PHONY: clean clean: rm -f $(obj) glava glad.o build_state EXECTARGET = $(shell readlink -m "$(DESTDIR)$(EXECDIR)/glava") SHADERTARGET = $(shell readlink -m "$(DESTDIR)$(SHADERDIR)") .PHONY: install install: install -Dm755 glava $(EXECTARGET) install -d $(SHADERTARGET) cp -Rv shaders/* $(SHADERTARGET) .PHONY: uninstall uninstall: rm $(EXECTARGET) rm -rf $(SHADERTARGET)