Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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b37ab5ba09 | ||
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1a595c2f19 | ||
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c9dac68bb4 | ||
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c14c2a835a | ||
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6f688e8b4d | ||
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bfea8e167a |
38
glava.c
38
glava.c
@@ -182,6 +182,10 @@ static const char* help_str =
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" appropriate backend will be used for the underlying windowing\n"
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" system.\n"
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"-a, --audio=BACKEND specifies an audio input backend to use.\n"
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"-i, --stdin[=FORMAT] specifies a format for input to be read from stdin. The input\n"
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" may be read from the STDIN macro from within shader sources.\n"
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" A stream of inputs (each overriding the previous) must be\n"
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" separated by newline (\'\\n\') characters.\n"
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"-V, --version print application version and exit\n"
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"\n"
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"The REQUEST argument is evaluated identically to the \'#request\' preprocessor directive\n"
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@@ -196,9 +200,12 @@ static const char* help_str =
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"The BACKEND argument may be any of the following strings (for this particular build):\n"
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"%s"
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"\n"
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"The FORMAT argument must be a valid GLSL type. If `--stdin` is used without an argument,\n"
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"the default type is `vec4` (type used for RGBA colors)\n"
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"\n"
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GLAVA_VERSION_STRING "\n";
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static const char* opt_str = "dhvVe:Cm:b:r:a:";
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static const char* opt_str = "dhvVe:Cm:b:r:a:i::";
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static struct option p_opts[] = {
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{"help", no_argument, 0, 'h'},
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{"verbose", no_argument, 0, 'v'},
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@@ -209,6 +216,7 @@ static struct option p_opts[] = {
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{"force-mod", required_argument, 0, 'm'},
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{"copy-config", no_argument, 0, 'C'},
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{"backend", required_argument, 0, 'b'},
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{"stdin", optional_argument, 0, 'i'},
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{"version", no_argument, 0, 'V'},
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{0, 0, 0, 0 }
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};
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@@ -231,13 +239,14 @@ int main(int argc, char** argv) {
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/* Evaluate these macros only once, since they allocate */
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const char
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* install_path = SHADER_INSTALL_PATH,
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* user_path = SHADER_USER_PATH,
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* entry = "rc.glsl",
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* force = NULL,
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* backend = NULL,
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* install_path = SHADER_INSTALL_PATH,
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* user_path = SHADER_USER_PATH,
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* entry = "rc.glsl",
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* force = NULL,
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* backend = NULL,
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* audio_impl_name = "pulseaudio";
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const char* system_shader_paths[] = { user_path, install_path, NULL };
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int stdin_type = STDIN_TYPE_NONE;
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char** requests = malloc(1);
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size_t requests_sz = 0;
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@@ -271,6 +280,21 @@ int main(int argc, char** argv) {
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exit(EXIT_SUCCESS);
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break;
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}
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case 'i': {
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stdin_type = -1;
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for (size_t t = 0 ; stdin_types[t].n != NULL; ++t) {
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if (optarg == NULL) {
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stdin_type = STDIN_TYPE_VEC4;
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} else if (!strcmp(stdin_types[t].n, optarg)) {
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stdin_type = stdin_types[t].i;
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break;
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}
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}
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if (stdin_type == -1) {
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fprintf(stderr, "Unsupported `--stdin` GLSL type: \"%s\"\n", optarg);
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exit(EXIT_FAILURE);
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}
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}
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}
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}
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@@ -291,7 +315,7 @@ int main(int argc, char** argv) {
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append_buf(requests, &requests_sz, NULL);
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rd = rd_new(system_shader_paths, entry, (const char**) requests,
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backend, desktop, verbose);
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backend, stdin_type, desktop, verbose);
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struct sigaction action = { .sa_handler = handle_term };
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sigaction(SIGTERM, &action, NULL);
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163
render.c
163
render.c
@@ -7,6 +7,7 @@
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#include <math.h>
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#include <time.h>
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#include <sys/ioctl.h>
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#include <sys/mman.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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@@ -19,6 +20,17 @@
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#include "xwin.h"
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#include "glsl_ext.h"
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typeof(stdin_types) stdin_types = {
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[STDIN_TYPE_NONE] = { .n = "NONE", .i = STDIN_TYPE_NONE },
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[STDIN_TYPE_INT] = { .n = "int", .i = STDIN_TYPE_INT },
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[STDIN_TYPE_FLOAT] = { .n = "float", .i = STDIN_TYPE_FLOAT },
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[STDIN_TYPE_BOOL] = { .n = "bool", .i = STDIN_TYPE_BOOL },
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[STDIN_TYPE_VEC2] = { .n = "vec2", .i = STDIN_TYPE_VEC2 },
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[STDIN_TYPE_VEC3] = { .n = "vec3", .i = STDIN_TYPE_VEC3 },
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[STDIN_TYPE_VEC4] = { .n = "vec4", .i = STDIN_TYPE_VEC4 },
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{}
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};
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#define TWOPI 6.28318530718
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#define PI 3.14159265359
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#define swap(a, b) do { __auto_type tmp = a; a = b; b = tmp; } while (0)
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@@ -90,7 +102,7 @@ struct gl_bind {
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/* GL screen framebuffer object */
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struct gl_sfbo {
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GLuint fbo, tex, shader;
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GLuint fbo, tex, shader, stdin_uniform;
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bool indirect, nativeonly;
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const char* name;
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struct gl_bind* binds;
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@@ -126,6 +138,7 @@ struct gl_data {
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} clear_color;
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float* interpolate_buf[6];
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int geometry[4];
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int stdin_type;
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};
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@@ -176,7 +189,11 @@ static GLuint shaderload(const char* rpath,
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"#define PRE_SMOOTHED_AUDIO %d\n"
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"#define SMOOTH_FACTOR %.6f\n"
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"#define USE_ALPHA %d\n"
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"#define PREMULTIPLY_ALPHA %d\n";
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"#define PREMULTIPLY_ALPHA %d\n"
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"#define USE_STDIN %d\n"
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"#if USE_STDIN == 1\n"
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"uniform %s STDIN;\n"
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"#endif\n";
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struct glsl_ext ext = {
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.source = raw ? NULL : map,
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@@ -196,7 +213,8 @@ static GLuint shaderload(const char* rpath,
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GLchar* buf = malloc((blen * sizeof(GLchar*)) + ext.p_len);
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int written = snprintf(buf, blen, header_fmt, (int) shader_version, (int) max_uniforms,
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gl->smooth_pass ? 1 : 0, (double) gl->smooth_factor,
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1, gl->premultiply_alpha ? 1 : 0);
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1, gl->premultiply_alpha ? 1 : 0,
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gl->stdin_type != STDIN_TYPE_NONE, stdin_types[gl->stdin_type].n);
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if (written < 0) {
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fprintf(stderr, "snprintf() encoding error while prepending header to shader '%s'\n", path);
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return 0;
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@@ -710,9 +728,10 @@ static struct gl_bind_src* lookup_bind_src(const char* str) {
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return NULL;
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}
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struct renderer* rd_new(const char** paths, const char* entry,
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const char** requests, const char* force_backend,
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bool auto_desktop, bool verbose) {
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struct renderer* rd_new(const char** paths, const char* entry,
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const char** requests, const char* force_backend,
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int stdin_type, bool auto_desktop,
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bool verbose) {
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xwin_wait_for_wm();
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@@ -760,7 +779,8 @@ struct renderer* rd_new(const char** paths, const char* entry,
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.fft_cutoff = 0.3F,
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.geometry = { 0, 0, 500, 400 },
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.clear_color = { 0.0F, 0.0F, 0.0F, 0.0F },
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.clickthrough = false
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.clickthrough = false,
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.stdin_type = stdin_type
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};
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bool forced = force_backend != NULL;
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@@ -1317,6 +1337,9 @@ struct renderer* rd_new(const char** paths, const char* entry,
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for (b = 0; b < s->binds_sz; ++b) {
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s->binds[b].uniform = glGetUniformLocation(id, s->binds[b].name);
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}
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if (gl->stdin_type != STDIN_TYPE_NONE) {
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s->stdin_uniform = glGetUniformLocation(id, "STDIN");
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}
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glBindFragDataLocation(id, 1, "fragment");
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glUseProgram(0);
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}
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@@ -1494,6 +1517,101 @@ bool rd_update(struct renderer* r, float* lb, float* rb, size_t bsz, bool modifi
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glViewport(0, 0, ww, wh);
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static bool stdin_uniform_ready = false;
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static union {
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bool b;
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int i;
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float f[4];
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} stdin_parsed;
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/* Parse stdin data, if nessecary */
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if (gl->stdin_type != STDIN_TYPE_NONE) {
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static char stdin_buf[64] = {};
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static size_t stdin_idx = 0;
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int c, n, p;
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setvbuf(stdin, NULL, _IOLBF, 64);
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fd_set fds;
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FD_ZERO(&fds);
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FD_SET(STDIN_FILENO, &fds);
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struct timeval timeout = { 0, 0 };
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n = select(1, &fds, NULL, NULL, &timeout);
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for (p = 0; n > 0; ++p) {
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c = getchar();
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if (stdin_idx >= (sizeof(stdin_buf) / sizeof(*stdin_buf)) - 1)
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break;
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if (c != EOF && c != '\n')
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stdin_buf[stdin_idx++] = c;
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else {
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stdin_buf[stdin_idx] = '\0';
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switch (gl->stdin_type) {
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case STDIN_TYPE_BOOL:
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if (!strcmp("true", stdin_buf) ||
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!strcmp("TRUE", stdin_buf) ||
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!strcmp("True", stdin_buf) ||
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!strcmp("1", stdin_buf)) {
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stdin_parsed.b = true;
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stdin_uniform_ready = true;
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} else if (!strcmp("false", stdin_buf) ||
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!strcmp("FALSE", stdin_buf) ||
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!strcmp("False", stdin_buf) ||
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!strcmp("0", stdin_buf)) {
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stdin_parsed.b = false;
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stdin_uniform_ready = true;
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}
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break;
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case STDIN_TYPE_INT:
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errno = 0;
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stdin_parsed.i = (int) strtol(stdin_buf, NULL, 10);
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if (errno != ERANGE) stdin_uniform_ready = true;
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break;
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case STDIN_TYPE_FLOAT:
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errno = 0;
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stdin_parsed.f[0] = strtof(stdin_buf, NULL);
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if (errno != ERANGE) stdin_uniform_ready = true;
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break;
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case STDIN_TYPE_VEC2:
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if (EOF != sscanf(stdin_buf, "%f,%f",
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&stdin_parsed.f[0], &stdin_parsed.f[1]))
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stdin_uniform_ready = true;
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break;
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case STDIN_TYPE_VEC3:
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if (EOF != sscanf(stdin_buf, "%f,%f,%f",
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&stdin_parsed.f[0], &stdin_parsed.f[1],
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&stdin_parsed.f[2]))
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stdin_uniform_ready = true;
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break;
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case STDIN_TYPE_VEC4:
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if (stdin_buf[0] == '#') {
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stdin_parsed.f[0] = 0.0F;
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stdin_parsed.f[1] = 0.0F;
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stdin_parsed.f[2] = 0.0F;
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stdin_parsed.f[3] = 1.0F;
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float* ptrs[] = {
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&stdin_parsed.f[0], &stdin_parsed.f[1],
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&stdin_parsed.f[2], &stdin_parsed.f[3]
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};
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ext_parse_color(stdin_buf + 1, 2, ptrs);
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stdin_uniform_ready = true;
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} else if (EOF != sscanf(stdin_buf, "%f,%f,%f,%f",
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&stdin_parsed.f[0], &stdin_parsed.f[1],
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&stdin_parsed.f[2], &stdin_parsed.f[3]))
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stdin_uniform_ready = true;
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break;
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}
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stdin_buf[0] = '\0';
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stdin_idx = 0;
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break;
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if (c == EOF) {
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gl->stdin_type = STDIN_TYPE_NONE;
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break;
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}
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};
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}
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}
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struct gl_sfbo* prev;
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/* Iterate through each rendering stage (shader) */
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@@ -1556,6 +1674,37 @@ bool rd_update(struct renderer* r, float* lb, float* rb, size_t bsz, bool modifi
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/* Select the program associated with this pass */
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glUseProgram(current->shader);
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/* Pass STDIN unfirom if one has been parsed */
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if (stdin_uniform_ready) {
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switch (gl->stdin_type) {
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case STDIN_TYPE_BOOL:
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glUniform1i(current->stdin_uniform, (int) stdin_parsed.b);
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break;
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case STDIN_TYPE_INT:
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glUniform1i(current->stdin_uniform, stdin_parsed.i);
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break;
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case STDIN_TYPE_FLOAT:
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glUniform1f(current->stdin_uniform, stdin_parsed.f[0]);
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break;
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case STDIN_TYPE_VEC2:
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glUniform2f(current->stdin_uniform,
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stdin_parsed.f[0], stdin_parsed.f[1]);
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break;
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case STDIN_TYPE_VEC3:
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glUniform3f(current->stdin_uniform,
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stdin_parsed.f[0], stdin_parsed.f[1],
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stdin_parsed.f[2]);
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break;
|
||||
case STDIN_TYPE_VEC4:
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glUniform4f(current->stdin_uniform,
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stdin_parsed.f[0], stdin_parsed.f[1],
|
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stdin_parsed.f[2], stdin_parsed.f[4]);
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
stdin_uniform_ready = false;
|
||||
}
|
||||
|
||||
bool prev_bound = false;
|
||||
|
||||
/* Iterate through each uniform binding, transforming and passing the
|
||||
|
||||
20
render.h
20
render.h
@@ -2,6 +2,19 @@
|
||||
#ifndef RENDER_H
|
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#define RENDER_H
|
||||
|
||||
extern const struct {
|
||||
const char* n;
|
||||
int i;
|
||||
} stdin_types[];
|
||||
|
||||
#define STDIN_TYPE_NONE 0
|
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#define STDIN_TYPE_INT 1
|
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#define STDIN_TYPE_FLOAT 2
|
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#define STDIN_TYPE_BOOL 3
|
||||
#define STDIN_TYPE_VEC2 4
|
||||
#define STDIN_TYPE_VEC3 5
|
||||
#define STDIN_TYPE_VEC4 6
|
||||
|
||||
struct gl_data;
|
||||
|
||||
typedef struct renderer {
|
||||
@@ -11,9 +24,10 @@ typedef struct renderer {
|
||||
struct gl_data* gl;
|
||||
} renderer;
|
||||
|
||||
struct renderer* rd_new (const char** paths, const char* entry,
|
||||
const char** requests, const char* force_backend,
|
||||
bool auto_desktop, bool verbose);
|
||||
struct renderer* rd_new (const char** paths, const char* entry,
|
||||
const char** requests, const char* force_backend,
|
||||
int stdin_type, bool auto_desktop,
|
||||
bool verbose);
|
||||
bool rd_update (struct renderer*, float* lb, float* rb,
|
||||
size_t bsz, bool modified);
|
||||
void rd_destroy (struct renderer*);
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
|
||||
/* Center line thickness (pixels) */
|
||||
#define C_LINE 1
|
||||
|
||||
/* Width (in pixels) of each bar */
|
||||
#define BAR_WIDTH 4
|
||||
/* Width (in pixels) of each bar gap */
|
||||
|
||||
@@ -32,9 +32,6 @@ out vec4 fragment;
|
||||
/* This shader is based on radial.glsl, refer to it for more commentary */
|
||||
|
||||
float apply_smooth(float theta) {
|
||||
|
||||
fragment = vec4(0, 0, 0, 0);
|
||||
|
||||
float idx = theta + ROTATE;
|
||||
float dir = mod(abs(idx), TWOPI);
|
||||
if (dir > PI)
|
||||
@@ -53,6 +50,7 @@ float apply_smooth(float theta) {
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment = vec4(0, 0, 0, 0);
|
||||
float
|
||||
dx = gl_FragCoord.x - (screen.x / 2),
|
||||
dy = gl_FragCoord.y - (screen.y / 2);
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#define PI 3.14159265359
|
||||
#endif
|
||||
|
||||
#include "@smooth_parameters.glsl"
|
||||
#include ":smooth_parameters.glsl"
|
||||
|
||||
/* window value t that resides in range [0, sz)*/
|
||||
@@ -43,6 +44,7 @@ float smooth_audio(in sampler1D tex, int tex_sz, highp float idx) {
|
||||
smax = scale_audio(clamp(idx + SMOOTH_FACTOR, 0, 1)) * tex_sz;
|
||||
float m = ((smax - smin) / 2.0F), s, w;
|
||||
float rm = smin + m; /* middle */
|
||||
|
||||
#if SAMPLE_MODE == average
|
||||
float avg = 0, weight = 0;
|
||||
for (s = smin; s <= smax; s += 1.0F) {
|
||||
|
||||
Reference in New Issue
Block a user