Added gl_wcb interface to abstract out glfw and glx usage
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4
xwin.h
4
xwin.h
@@ -1,5 +1,5 @@
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bool xwin_should_render(struct renderer* rd);
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void xwin_settype(struct renderer* rd, const char* type);
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void xwin_addstate(struct renderer* rd, const char* state);
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void xwin_settype(struct gl_wcb* wcb, void* impl, const char* type);
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void xwin_addstate(struct gl_wcb* wcb, void* impl, const char* state);
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unsigned int xwin_copyglbg(struct renderer* rd, unsigned int texture);
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