updating shaders

This commit is contained in:
Jarcode
2017-11-30 18:27:10 -08:00
parent 99b6c3eeb9
commit c7cf13ef2a

View File

@@ -26,7 +26,7 @@ void main() {
vec4 avg = (a0 + a1 + a2 + a3 + a4 + a5 + a6 + a7) / 8.0;
if (avg.a > 0){
if (fragment.a <= 0) {
if (fragment.a <= 0 && gl_FragCoord.y != screen.y - 1) {
/* outline */
fragment = OUTLINE;
} else if (avg.a < 1 && gl_FragCoord.y != 0) {