added RGBA hex color parsing for GLSL, fixed alpha blending bug
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@@ -17,7 +17,7 @@
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/* actual color definition */
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#define COLOR vec4((0.3 + RCOL_OFF) + LSTEP, 0.6 - LSTEP, (0.3 + LCOL_OFF) + LSTEP, 1)
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/* outline color */
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#define OUTLINE vec4(0.15, 0.15, 0.15, 1)
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#define OUTLINE #262626
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/* 1 to invert (vertically), 0 otherwise */
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#define INVERT 0
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