added RGBA hex color parsing for GLSL, fixed alpha blending bug
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@@ -7,13 +7,13 @@
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/* width (in pixels) of each bar gap */
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#define BAR_GAP 2
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/* outline color */
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#define BAR_OUTLINE vec4(0.15, 0.15, 0.15, 1)
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#define BAR_OUTLINE #262626
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/* outline width (in pixels, set to 0 to disable outline drawing) */
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#define BAR_OUTLINE_WIDTH 0
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/* Amplify magnitude of the results each bar displays */
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#define AMPLIFY 300
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/* Bar color */
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#define COLOR (vec4(0.2, 0.4, 0.7, 1) * ((d / 60) + 1))
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#define COLOR (#3366b2 * ((d / 60) + 1))
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/* Direction that the bars are facing, 0 for inward, 1 for outward */
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#define DIRECTION 0
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/* Whether to switch left/right audio buffers */
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