updating shader

This commit is contained in:
Jarcode
2017-12-02 14:02:00 -08:00
parent d0aec12eaf
commit 9f3fd6bafc
2 changed files with 2 additions and 16 deletions

View File

@@ -11,7 +11,7 @@ uniform sampler1D audio_l;
out vec4 fragment;
#include "settings.glsl"
#include "../wave.glsl"
void main() {
float os = ((texture(audio_l, gl_FragCoord.x / screen.x).r - 0.5) * AMPLIFY) + 0.5f;