refactored X11 code in 'render.c' and 'xwin.c'
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2
xwin.h
2
xwin.h
@@ -1,5 +1,5 @@
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bool xwin_should_render(void);
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bool xwin_should_render(struct renderer* rd);
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void xwin_settype(struct renderer* rd, const char* type);
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void xwin_addstate(struct renderer* rd, const char* state);
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unsigned int xwin_copyglbg(struct renderer* rd, unsigned int texture);
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