Added GLSL sampling modes
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@@ -13,10 +13,25 @@
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- circular heavily rounded points
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- sinusoidal rounded at both low and high weighted values
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like a sine wave
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- linear not rounded at all, just use linear distance
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- linear not rounded at all; linear distance
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*/
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#define ROUND_FORMULA sinusoidal
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/* The sampling mode for processing raw FFT input:
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- average averages all the inputs in the sample range for
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a given point. Produces smooth output, but peaks
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are not well represented
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- maximum obtains the best value from the closest peak in
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the sample range. Very accurate peaks, but
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output is jagged and sporadic.
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- hybrid uses the results from both `average` and `maximum`
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with the weight provided in `SAMPLE_HYBRID_WEIGHT` */
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#define SAMPLE_MODE average
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/* Weight should be provided in the range (0, 1). Higher values favour
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averaged results. `hybrid` mode only. */
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#define SAMPLE_HYBRID_WEIGHT 0.65
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/* Factor used to scale frequencies. Lower values allows lower
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frequencies to occupy more space. */
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#define SAMPLE_SCALE 8
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