Added cfg paths
This commit is contained in:
@@ -8,7 +8,7 @@ uniform ivec2 screen; /* screen dimensions */
|
||||
|
||||
out vec4 fragment; /* output */
|
||||
|
||||
#include "../graph.glsl"
|
||||
#include ":graph.glsl"
|
||||
|
||||
void main() {
|
||||
fragment = texture(tex, vec2(gl_FragCoord.x / screen.x, gl_FragCoord.y / screen.y));
|
||||
@@ -26,7 +26,12 @@ void main() {
|
||||
|
||||
vec4 avg = (a0 + a1 + a2 + a3 + a4 + a5 + a6 + a7) / 8.0;
|
||||
if (avg.a > 0){
|
||||
if (fragment.a <= 0 && gl_FragCoord.y != screen.y - 1) {
|
||||
#if INVERT > 0
|
||||
#define EDGE_CHECK (gl_FragCoord.y != 0)
|
||||
#else
|
||||
#define EDGE_CHECK (gl_FragCoord.y != screen.y - 1)
|
||||
#endif
|
||||
if (fragment.a <= 0 && EDGE_CHECK) {
|
||||
/* outline */
|
||||
fragment = OUTLINE;
|
||||
} else if (avg.a < 1 && gl_FragCoord.y != 0) {
|
||||
|
||||
Reference in New Issue
Block a user