diff --git a/shaders/radial/1.frag b/shaders/radial/1.frag index c2dddac..65c6c10 100644 --- a/shaders/radial/1.frag +++ b/shaders/radial/1.frag @@ -1,4 +1,4 @@ -layout(pixel_center_integer) in vec4 gl_FragCoord; +in vec4 gl_FragCoord; #request uniform "screen" screen uniform ivec2 screen;