Use default PulseAudio buffer sizes when reading input from server, see #63
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@@ -123,7 +123,7 @@ void* input_pulse(void* data) {
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.channels = 2
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};
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const pa_buffer_attr pb = {
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.maxlength = ssz * 2,
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.maxlength = (uint32_t) -1,
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.fragsize = ssz
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};
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