Add Jack Audio support
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4
.gitignore
vendored
4
.gitignore
vendored
@@ -1 +1,3 @@
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build/
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build/
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buildScript.sh
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shaders/glava/rc_test.glsl
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@@ -1,4 +1,6 @@
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***Note:*** *This fork of GLava introduces support for the JACK Audio Connector Kit.*
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<img align="left" width="200" height="200" src="https://thumbs.gfycat.com/DefiantInformalIndianspinyloach-size_restricted.gif" />
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**GLava** is a general-purpose, highly configurable OpenGL audio spectrum visualizer for X11. Displayed to the left is the `radial` shader module, or for a more extensive demonstration [see this demo](https://streamable.com/dgpj8). Development is active, and reporting issues is encouranged.
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@@ -34,7 +36,8 @@ Note that versions since `2.0` use Meson for the build system, although the `Mak
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**Additional compile time requirements:**
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- Meson
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- OBS (disable with `-Ddisable_obs=true`)
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- OBS (disable with `-Ddisable-obs=true`)
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- JACK
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**Optional requirements:**
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115
glava/jack_input.c
Normal file
115
glava/jack_input.c
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@@ -0,0 +1,115 @@
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#include <stdio.h>
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#include <unistd.h>
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#include <string.h>
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#include <jack/jack.h>
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#include "fifo.h"
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/* GLava backend and configuration */
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struct audio_data *audio;
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size_t buffer_size;
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/* JACK backend */
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jack_client_t *client;
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jack_port_t *input_port1, *input_port2;
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/*
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* Callback function for JACK.
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* Appends new samples to GLava buffer and marks it as modified.
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*/
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int process (jack_nframes_t nframes, void *arg) {
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float* samples1 = (jack_default_audio_sample_t*)jack_port_get_buffer
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(input_port1, nframes);
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float* samples2 = (jack_default_audio_sample_t*)jack_port_get_buffer
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(input_port2, nframes);
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pthread_mutex_lock(&audio->mutex);
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float* bl = (float*) audio->audio_out_l;
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float* br = (float*) audio->audio_out_r;
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size_t buffer_steps = (size_t) nframes;
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size_t buffer_offset = buffer_size - buffer_steps;
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memmove(bl, &bl[buffer_steps], buffer_offset * sizeof(float));
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memmove(br, &br[buffer_steps], buffer_offset * sizeof(float));
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for (int frame = 0; frame < buffer_steps; frame++) {
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bl[buffer_offset + frame] = samples1[frame];
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br[buffer_offset + frame] = samples2[frame];
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}
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audio->modified = true;
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pthread_mutex_unlock(&audio->mutex);
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return 0;
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}
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void jack_shutdown (void *arg) {
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//Do more cleanup here if needed
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}
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static void init(struct audio_data* audio) {
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if (!audio->source)
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audio->source = strdup ("JACK");
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const char *client_name = "GLava";
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const char *server_name = NULL;
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jack_options_t options = JackNullOption;
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jack_status_t status;
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client = jack_client_open (client_name, options, &status, server_name);
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if (client == NULL) {
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fprintf (stderr, "jack_client_open() failed, status = 0x%2.0x\n",
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status);
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if (status & JackServerFailed) {
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printf ("Unable to connect to JACK server!\n");
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}
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exit (1);
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}
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if (status & JackServerStarted) {
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fprintf (stdout, "JACK server started\n");
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}
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if (status & JackNameNotUnique) {
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client_name = jack_get_client_name (client);
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fprintf (stderr, "Unique name '%s' assigned!\n", client_name);
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}
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jack_on_shutdown (client, jack_shutdown, 0);
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input_port1 = jack_port_register (client, "input1", JACK_DEFAULT_AUDIO_TYPE,
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JackPortIsInput, 0);
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input_port2 = jack_port_register (client, "input2", JACK_DEFAULT_AUDIO_TYPE,
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JackPortIsInput, 0);
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if ((input_port1 == NULL) || (input_port2 == NULL)) {
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fprintf (stderr, "No more JACK ports available!\n");
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exit (1);
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}
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}
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static void* entry(void* data) {
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audio = (struct audio_data *) data;
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buffer_size = audio->audio_buf_sz;
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jack_set_process_callback (client, process, NULL);
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if (jack_activate (client)) {
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fprintf (stderr, "Cannot activate client!\n");
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exit (1);
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}
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while (true) {
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sleep(1);
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if (audio->terminate == 1) {
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break;
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}
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}
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jack_client_close (client);
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return 0;
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}
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AUDIO_ATTACH (jack);
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7
glava/jack_input.h
Normal file
7
glava/jack_input.h
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@@ -0,0 +1,7 @@
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#ifndef JACK_INPUT_H
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#define JACK_INPUT_H
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#include "fifo.h"
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#endif
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@@ -25,7 +25,8 @@ glava_dependencies = [
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cc.find_library('dl'),
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cc.find_library('m'),
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cc.find_library('X11'),
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cc.find_library('Xext')
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cc.find_library('Xext'),
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cc.find_library('jack')
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]
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if cc.get_id() == 'clang'
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